#include <acknex.h>
#include <default.c>
#include <ackphysx.h>
function main()
{
physX_open();
level_load("");
vec_set(camera.x,vector(-500,-23,200));
vec_set(camera.pan, vector(0, -30, 0));
ENTITY *ground = ent_createterrain(NULL, NULL, 32, 32, 1000);
bmap_fill(bmap_for_entity(ground, 0), vector(0, 0, 255), 100);
pXent_settype(ground, PH_STATIC, PH_BOX);
ENTITY *e = ent_create(CUBE_MDL, vector(20, 20, 17), NULL);
pXent_settype(e, PH_CHAR, PH_BOX);
var angle = 0;
while(1)
{
angle += 5 * time_step;
// These two functions do the same thing
pXent_moveglobal(e, nullvector, vector(angle, 0, 0));
//pXent_movelocal(e, 0, nullvector, vector(angle, 0, 0));
wait(1);
}
}