#include <acknex.h>
#include <default.c>
#include <ackphysx.h>
function main()
{
physX_open();
level_load("");
vec_set(camera.x,vector(-500,-23,200));
vec_set(camera.pan, vector(0, -30, 0));
ENTITY *ground = ent_createterrain(NULL, NULL, 32, 32, 1000);
bmap_fill(bmap_for_entity(ground, 0), vector(0, 0, 255), 100);
pXent_settype(ground, PH_STATIC, PH_BOX);
ENTITY *e = ent_create(CUBE_MDL, vector(20, 20, 17), NULL);
pXent_settype(e, PH_CHAR, PH_BOX);
var angle = 0;
while(1)
{
if (key_r)
angle += 5 * time_step;
//pXent_moveglobal(e, NULL, NULL);
VECTOR temp;
vec_set(&temp, vector((key_cuu - key_cud) * 5 * time_step, (key_cul - key_cur) * 5 * time_step, 0));
// These two functions do the same thing
//pXent_moveglobal(e, &temp, vector(angle, 0, 0));
pXent_movelocal(e, 0, &temp, vector(angle, 0, 0));
wait(1);
}
}