Thanks JCL,

I will do that, I also posted another question , perhaps you can answer, I think that pXent_movelocal and pXent_moveglobal do the same thing (I thought that pXent_movelocal should be affected by entity rotation, but I still need to do a vec_rotate on it. That is also the same thing for the rotation, they all rotate around the object axis). I don't know if it is the normal behaviour, really sorry if I'm wrong.

Best regards.