Thank you for coming up with an idea. Now what you wrote got me to this:
What if I make tiny little wmb's and use them as terrain tiles? Then at runtime I'd create many of each different type of "terrain" and arrange them in various grids.

But I'm not yet familiar with the difference between wmb's and wmp's and when use ones and when use the others. So if I create - at runtime - like 1000 x 1000 tiles (wmb's) should they still need to be pre-compiled? And what would the performance be different from one single huge terrain?

If you or anybody can come up with something, as little as it is, it would be great and highly appreciated.


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.