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Portal 2 Sales
#368103
04/21/11 14:46
04/21/11 14:46
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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http://www.vgchartz.com/article/85690/portal-2-day-one-sales-report-americas/As you can see from the link above, Portal 2 sold more than 600 thousand units in one day only in America. This is more than Crysis 2 sold in the first week. So you could extrapolate that they could sell 7 times more than Crytek if that stays the same way. Portal 1 sold 4 Mio retail units. There are probably 2-3 Mio additionally Steam units. Crysis 1 sold 3 Mio. So Valve probably sold at least double the amount. I find this really interesting. I mean this is a pure puzzle game, so it serves some kind of a niche market. And this niche is obviously quite big. We saw another success lately in another niche: Minecraft. Or look at the huge amount of sold units of "Angry Birds". It looks like it is more rewarding to serve a niche very well than following the trends of big publishers.
Models, Textures and Games from Dexsoft
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Re: Portal 2 Sales
[Re: Captain_Kiyaku]
#368110
04/21/11 15:14
04/21/11 15:14
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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He has a name you know! And feelings! Well artificial feelings, but still!
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Portal 2 Sales
[Re: Captain_Kiyaku]
#368114
04/21/11 15:23
04/21/11 15:23
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Joined: Apr 2007
Posts: 3,751
Canada
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I'm pretty sure Valve has internally a thread named "Portal 2" and every developer just writes "omg omg omg omg omg" into it =/
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Portal 2 Sales
[Re: Captain_Kiyaku]
#368116
04/21/11 15:31
04/21/11 15:31
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Joined: Apr 2008
Posts: 2,488
ratchet
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Joined: Apr 2008
Posts: 2,488
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This game it's a perfect mix of adventure, intriguing story, simple accessible gameplay (but deep) telling and puzzle (rewarding)
The main points are pleasure to solve puzzles, immersive story and world, fun , joy !
A8 can do FPS games, what you have is to find an original gameplay/concept, polish it, and be sure that it bring pleasure to people playing it !
Well A8 people should really study new concepts, things, they could go far !
Like the 3DGS game AAAAhhaahahaa that is sold on Steam, a simple idea,simple gameplay, but very fun, polished, simple but attractive graphics !
Last edited by ratchet; 04/21/11 15:34.
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