I´m trying convert my old game project from .wdl to Lite.c, and this time i can´t understand what´s happening.
I have several entity pointers declared on the starter script, like:
...
ENTITY* camera_arrow;
ENTITY* player_weapon;
ENTITY* playershield;
...
...but this time, the engine crashes and says that 'entity' is a undeclared identifier! What the hell!
In .wdl, those pointers needed to be declared in the starterscript, outside any functions, like a variable... but now... now, what?!?
In the manual, the ENTITY* pointer has the same format... what´s happening? Manual hasn´t been updated correctly?
I made a mistake? Pointer need to be inside MAIN or another function?!?
Any help is appreciated, thanks in advance.