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Re: Few questions about PhysX
[Re: 3run]
#369852
05/07/11 21:48
05/07/11 21:48
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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How do I change to "flat disk" shape for trace? I've never heard about it. Reduze max_z and increase min_z (f.i. max_z = 1; and min_z = -1; ). You can use ent_buffers to write your own bounding box c_trace and movement, it's not that hard for sidescrollers and gives you good practice.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Few questions about PhysX
[Re: Superku]
#369900
05/08/11 17:19
05/08/11 17:19
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Joined: May 2009
Posts: 5,377 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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For sidescroller I can use simple two short traces, from each corner. That will also work great. I wanted this to work with FPS too. Thank you for an idea with flat disk, I'll give it a try. BTW, what about problem I have with collisions between rigid and character (see pictures)? JCL, there is a small misstake in script (which you gave link to): It misses ">" at the end.
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