Originally Posted By: Germanunkol
Are the darker areas on the model SSAO only?


Apart from the shadowmapping, yes smile I am struggling right now with de- and activating SSAO while attached shaders re-use the still generated depth/normalmaps, but that should be fixed this weekend. I will make two comparison shots later. The action is the same as in the crowd-demo, since I use the exact very same model smile but yes, the actors are fighting, running, falling down and idle'ing around. Pretty much going on.

Originally Posted By: Germanunkol
DOF is overdone though, but I guess it's just to showcase it


It's my first time writing a DOF shader and I wanted to assure that everyone is "seeing" it smile

DOF is pretty cheap, though (poisson blur on half the screen, blend via depth map from SSAO stage). Animations (though, very fast on GPU) + PSSM are already beating down my fps, SSAO adds it's own little performance decrease, haha..., so on my laptop (I have no mega-power-PC) I have a FPS which is not so.. fast. I will see if I can capture a video this weekend.