Are the darker areas on the model SSAO only?
Apart from the shadowmapping, yes
![smile smile](/ubb7/images/graemlins/default_dark/smile.gif)
I am struggling right now with de- and activating SSAO while attached shaders re-use the still generated depth/normalmaps, but that should be fixed this weekend. I will make two comparison shots later. The action is the same as in the crowd-demo, since I use the exact very same model
![smile smile](/ubb7/images/graemlins/default_dark/smile.gif)
but yes, the actors are fighting, running, falling down and idle'ing around. Pretty much going on.
DOF is overdone though, but I guess it's just to showcase it
It's my first time writing a DOF shader and I wanted to assure that everyone is "seeing" it
![smile smile](/ubb7/images/graemlins/default_dark/smile.gif)
DOF is pretty cheap, though (poisson blur on half the screen, blend via depth map from SSAO stage). Animations (though, very fast on GPU) + PSSM are already beating down my fps, SSAO adds it's own little performance decrease, haha..., so on my laptop (I have no mega-power-PC) I have a FPS which is not so.. fast. I will see if I can capture a video this weekend.