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Re: "temp" undeclared identifier [Re: Pappenheimer] #369055
05/01/11 03:42
05/01/11 03:42
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Ericmor Offline OP
Member
Ericmor  Offline OP
Member

Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Originally Posted By: Pappenheimer

This is probably only a naming problem:
write 'action myAction()' - with the brackets
instead of
action myAction - without brackets

Great, that´s exacly it! Thanks!
...seems i´m not the only one translating syntaxes!

Re: "temp" undeclared identifier [Re: Uhrwerk] #369056
05/01/11 03:50
05/01/11 03:50
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Ericmor Offline OP
Member
Ericmor  Offline OP
Member

Joined: Apr 2007
Posts: 125
Brazil - São Paulo
FoxHound: Thanks!

Uhrwerk: There´s more code. I noticed that too, but for some reason that wasn´t done - probably structural characteristics of the .wdl script, i don´t know.
I more worried of making the translationg of the full code and THEN optimizing it - it has been weeks since i started, but hasn´t been able to see a second of rendered game, only syntax error messages.
And my forecast isn´t too good either: for the amount of script and functions i have on this project alone, it will be another two weeks before i can see anything actually running in the game... agh.

Re: "temp" undeclared identifier [Re: Ericmor] #369058
05/01/11 04:48
05/01/11 04:48
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Having been in your shoes I pretty much suggest starting from scratch. Yes that would be a lot of work but it would be a lot of bugless work too, unlike having to do that. I spent a couple of days converting a car code to lite C (got it from the AUM) only to have it not work in the end. It would render, just not work. So I started from scratch and felt a lot better.


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