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Re: Ulitimate lighting shader pack v1.0
[Re: Matt_Aufderheide]
#36904
12/04/04 21:07
12/04/04 21:07
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Joined: May 2004
Posts: 164 Germany
DARKLORD
Member
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Member
Joined: May 2004
Posts: 164
Germany
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Thanks for your help, but this wasn't the error. There is a problem with the display00.wdl. If I don't use this wdl then there are no problems  PS: It looks great and the fps are also very good!!!
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Re: Ulitimate lighting shader pack v1.0
[Re: Matt_Aufderheide]
#36907
12/05/04 07:01
12/05/04 07:01
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Joined: Sep 2003
Posts: 27 FL, USA (by way of Bonnie Scot...
Gazzbass
Newbie
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Newbie
Joined: Sep 2003
Posts: 27
FL, USA (by way of Bonnie Scot...
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Matt,
I just want to say thank you on behalf of all of us for this shader work! I worked out my normal map tesselation problem and I'm now using flat color textures with detailed normal maps and the results are truly awesome! With a little attenuation and gloss tweaking, I can get great bump and specular effects! Here's a shot of how it stands now, very doom-like in appearance!
I think I'll stick with this formula if it checks out OK on my other PC's (mixture of hardware).
Thanks for the great work!
Gary.
P.S. Ignore the gun model!!! 
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