Very cool work.

I, too, like the extensive debugging. That rocks. Am I seeing that right: the editor displays the contents of the current object at runtime? That is - so - cool! That would've solved many of my problems much faster. How far does this go? Does it only work with engine objects or with my own structs as well?

Also the statistics are awesome.


Last edited by Germanunkol; 05/03/11 14:15.

~"I never let school interfere with my education"~
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