I'm not creating engine inside of engine, I'm creating a software architecture aimed for.
Of course if I buy the professional edition and made open source and users can edit in real time, they had the game studio for free. This is not what I want, and I think there's no way in the professional edition.
I just wanted my software had more features (like shaders), But not fleeing of the idea of open source.

Last edited by Andre_Fernando; 05/06/11 04:04.