For sidescroller I can use simple two short traces, from each corner. That will also work great. I wanted this to work with FPS too. Thank you for an idea with flat disk, I'll give it a try. BTW, what about problem I have with collisions between rigid and character (see pictures)? JCL, there is a small misstake in script (which you gave link to):
Code:
#include <ackphysx.h

It misses ">" at the end.


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