To 3run:
* End-of-game level design was rather rushed, because I was running out of time. Sorry for that tongue
* True, ellipsoid plays bad jokes with platforming part sometimes, but I had no way to replace it - changing collisions to AABB caused character to be unable to walk up\down the slopes. And several other bugs.
And thank you laugh

To: ratchet:
I would really like to make this game into a longer (with gameplay length of hour at least) project, but there are some things stopping me (see this thread, and I still cant get passable blocks working when placed in WED).
From what I can see now, I need to purchase Commercial edition (I wonder where could I get these 150 EUR... ) to make an actual 4-color game.


Unfortunately, I've not worked with 3dGS for a while now, but it was fun