It looks really good. I like automatic cover systems, though without thinking about gameplay. I just like the idea of coding one and I like having characters interact with their environment.
So do you mind sharing more about how you achieved what you show in the video?
You said it's based on camera angle and character, but how do you do it? Where do you trace? What do you do with the results of the traces? How do you decide whether or not the wall has ended? And how can the player shoot around the corner?
Sorry, lots of questions, but it'd be great if you had the time to answer a few
