Originally Posted By: Roel
I like the game, it is very simple, but original.
I also like the watchers, the world looks living.
If you are going to make a full game out of this, don't forget to disable the f11 key grin
as 3Run said, the game really needs box collision detection,
physx seems to offer this (thanks for the tip!)

Yes, I will certainly expand this into a full game. My progress on that so far is...

  • There are actually 4 colors on screen at once (in 5h version there were not less than 9 because of engine using different diffuse & emissive color vectors for everything)
  • Colors actually match with ones that I specify in image editor (except the tile color that character is standing on - for some reason color varies each time I re-import texture into WED)
  • I found out that shadow material can be changed, so now characters shadow will change depending on enviroment laugh
For F11... I always forget to un-include default.c tongue


Unfortunately, I've not worked with 3dGS for a while now, but it was fun