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Re: Aum99 ready
[Re: 3run]
#370052
05/10/11 18:29
05/10/11 18:29
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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I'm sorry, but my personal life doesnt allow me much time to work on anything GameStudio related really... I'm working hard in my spare time to finish my iOS game (Using Unity). So if you really want one, I'd say start building your own My other code i've still laying around (that I wanna share with George, but I need some explanation with it), is almost a complete game... But you'll see regards,
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Re: Aum99 ready
[Re: Helghast]
#370056
05/10/11 18:41
05/10/11 18:41
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Joined: Apr 2008
Posts: 2,488
ratchet
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Expert
Joined: Apr 2008
Posts: 2,488
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I htink we could have a ragdoll editor really quickly ! Superku have already made the editor for ragdoll, we could use his HitBox editor that allow to create and attach primitives for physic collision ! DrakInferno also had contributed some ragdoll code long time ago ! In fact you just need someone to "glue" these two components
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Re: Aum99 ready
[Re: George]
#370434
05/13/11 10:21
05/13/11 10:21
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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I have the feeling that AUM 101 won't have any contribution because everyone was like "omfg, I have to do something for AUM 100".
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Aum99 ready
[Re: WretchedSid]
#370439
05/13/11 10:39
05/13/11 10:39
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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half of that will be like
omfg... i could not make it on time i will send it to 101.
3333333333
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