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Ph_ball Limitate #37067
11/27/04 03:00
11/27/04 03:00
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
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key_46  Offline OP
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Posts: 66
Brazil
I am trying limitate the Ph_Ball object movement, can someone Help me?


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Re: Ph_ball Limitate [Re: key_46] #37068
11/27/04 10:11
11/27/04 10:11
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
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Marco_Grubert  Offline
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M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
limit it in what way ?

Re: Ph_ball Limitate [Re: Marco_Grubert] #37069
11/27/04 21:44
11/27/04 21:44
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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The Netherlands
i think he's using it for a ragdoll, so i'd say limit it to move around the whole axis like legs and arms.


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Ph_ball Limitate [Re: key_46] #37070
11/28/04 02:53
11/28/04 02:53
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
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key_46  Offline OP
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Posts: 66
Brazil
Really, i am trying to create a self-adpatable dead body and i am trying limitate the arms and legs movements!


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Re: Ph_ball Limitate [Re: key_46] #37071
11/28/04 03:55
11/28/04 03:55
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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The Netherlands
like i said, that was my meaning of the post:P

well, i tried it too, but i havent found a way to do it yet...

keep me updated, and it would be nice to have that in the newest update marco

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Ph_ball Limitate [Re: key_46] #37072
11/30/04 06:32
11/30/04 06:32
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
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key_46  Offline OP
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Joined: May 2004
Posts: 66
Brazil
i am trying use phent_setdamping() with no success maybe this can help someone


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Re: Ph_ball Limitate [Re: key_46] #37073
11/30/04 11:18
11/30/04 11:18
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Marco_Grubert Offline
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San Diego, CA
Ball joints do not have limits (yet) they move about freely. Phent_setdamping can be used to reduce the rate of rotation, however.

Re: Ph_ball Limitate [Re: key_46] #37074
12/06/04 20:07
12/06/04 20:07
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
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key_46  Offline OP
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Joined: May 2004
Posts: 66
Brazil
Ok, now i need rotate bones, and i am using this formula:

while(1)
{
vec_sub(Rotation,RagRotation);

ent_bonerotate(my,"myBone",rotation);

wait(1);
}

but the bone is rotating more then necessary




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