0 registered members (),
984
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
liteEditor
#370818
05/16/11 00:08
05/16/11 00:08
|
|
Joined: Jul 2008
Posts: 894
OP
User
liteEditor
Hey, This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio. So for those of you who have never heard of it. What can you do with liteEditor? - Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
Additionally languages like html, ini, batch etc. are also supported. - Develop new code faster with fewer errors.
- Quickly understand existing code.
- Refractor existing code making it easier to read and cheaper to maintain.
- Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
- ...
I think most questions will be answered by the following pictures. Please always download the most resecent version from http://www.dev-software.comThe current version is a prealpha version and is therefore unstable. I'm searching for committed testers. Note that you need to install VC++ 2010 redist which can be found here: x64 x86The current release version is 0.003 (prealpha). Best Wishes, Timo Stark
|
|
|
Re: liteEditor
[Re: TechMuc]
#374435
06/18/11 16:27
06/18/11 16:27
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
LED 0.003 uses 214,916K according to the task manager, directly before the run. The script files I have are 1.77 MB (including shade_c, excluding .fx and .fxo files). SED uses way less, but then again SED can do way less. And SED only loads the files I currently use, maybe you load more?
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: liteEditor
[Re: TechMuc]
#374442
06/18/11 17:02
06/18/11 17:02
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
I will wait. Thanks for the quick replies, and I'm really looking forward to the next release.
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: liteEditor 0.004
[Re: TechMuc]
#374748
06/21/11 12:50
06/21/11 12:50
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
You said I'd be able to change the Nexus on this new version... I can't find the option.
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: liteEditor 0.004
[Re: TechMuc]
#374750
06/21/11 12:57
06/21/11 12:57
|
Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
|
Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
|
Crashes when I tried to open my project the first time, works after that.
Sub-Subfolders are also recognized.
No problems with unrecognized engine keywords.
Go to Definition/Decleration/Open file does not work (implented at all?). What the f***, seems to work now... I still wonder why the two things (Definition/Declaration) show up the same thing oO
I do not understand how to create a "watch" =/
After trying to use "Find reference" with a variable, LED crashed.
Best regards, Rei
Edit: Just right now, it does not recognize fps_max/mouse_mode BUT it recognizes video_set, wait, video_window and level_load ...
Last edited by Rei_Ayanami; 06/21/11 13:01.
|
|
|
liteEditor 0.0041
[Re: Germanunkol]
#374752
06/21/11 13:00
06/21/11 13:00
|
Joined: Jul 2008
Posts: 894
TechMuc
OP
User
|
OP
User
Joined: Jul 2008
Posts: 894
|
reupdated liteEditor to 0.0041
Last edited by TechMuc; 06/21/11 15:49.
|
|
|
Re: liteEditor 0.0041
[Re: TechMuc]
#374982
06/22/11 22:43
06/22/11 22:43
|
Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
|
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
|
Love the extended Autocomplete^^ Picture Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
|
|
|
Re: liteEditor 0.0041
[Re: TechMuc]
#377916
07/17/11 23:10
07/17/11 23:10
|
Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
|
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
|
Great work i'll test it
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
|
|
|
|