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liteEditor #370818
05/16/11 00:08
05/16/11 00:08
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Joined: Jul 2008
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TechMuc Offline OP
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liteEditor

Hey,

This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio.
So for those of you who have never heard of it. What can you do with liteEditor?
  • Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
    Additionally languages like html, ini, batch etc. are also supported.
  • Develop new code faster with fewer errors.
  • Quickly understand existing code.
  • Refractor existing code making it easier to read and cheaper to maintain.
  • Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
  • ...
I think most questions will be answered by the following pictures.
Please always download the most resecent version from http://www.dev-software.com
The current version is a prealpha version and is therefore unstable. I'm searching for committed testers.
Note that you need to install VC++ 2010 redist which can be found here: x64 x86

The current release version is 0.003 (prealpha).

Best Wishes,
Timo Stark
149 Comments
Re: liteEditor [Re: TechMuc] #374435
06/18/11 16:27
06/18/11 16:27
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
LED 0.003 uses 214,916K according to the task manager, directly before the run. The script files I have are 1.77 MB (including shade_c, excluding .fx and .fxo files).
SED uses way less, but then again SED can do way less. And SED only loads the files I currently use, maybe you load more?


~"I never let school interfere with my education"~
-Mark Twain
Re: liteEditor [Re: Germanunkol] #374438
06/18/11 16:50
06/18/11 16:50
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
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LED uses way to much memory at the moment, and i'm really searching for ways to optimize that. In the latest version files > 300 mb can be opened, as long as they can not be parsed (e.g. txt files).

Though i'll try to solve this issue when led runs stable, as i do not want to unstabilize the whole program, just to save memory (at this state).

As already said i'm pretty sure that the problem is the engine, therefore please wait until the next release of led which will allow you to set the nexus.

thanks for the report.

Re: liteEditor [Re: TechMuc] #374442
06/18/11 17:02
06/18/11 17:02
Joined: Jun 2006
Posts: 2,640
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Germanunkol Offline
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Germanunkol  Offline
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I will wait. Thanks for the quick replies, and I'm really looking forward to the next release.


~"I never let school interfere with my education"~
-Mark Twain
liteEditor 0.004 [Re: Germanunkol] #374737
06/21/11 12:06
06/21/11 12:06
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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liteEditor 0.004 is released. Please download it from http://www.dev-software.com

As always please report all bugs here https://dev-software.repositoryhosting.com/trac/dev-software_liteedit/newticket

Thank you for testing and have fun with the new editor (changes are generally all bugs reported, and some minor features).

Last edited by TechMuc; 06/21/11 12:31.
Re: liteEditor 0.004 [Re: TechMuc] #374748
06/21/11 12:50
06/21/11 12:50
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
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You said I'd be able to change the Nexus on this new version... I can't find the option.


~"I never let school interfere with my education"~
-Mark Twain
Re: liteEditor 0.004 [Re: TechMuc] #374750
06/21/11 12:57
06/21/11 12:57
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Crashes when I tried to open my project the first time, works after that.

Sub-Subfolders are also recognized.

No problems with unrecognized engine keywords.

Go to Definition/Decleration/Open file does not work (implented at all?).

What the f***, seems to work now...
I still wonder why the two things (Definition/Declaration) show up the same thing oO

I do not understand how to create a "watch" =/

After trying to use "Find reference" with a variable, LED crashed.

Best regards,
Rei

Edit: Just right now, it does not recognize fps_max/mouse_mode BUT it recognizes video_set, wait, video_window and level_load ...

Last edited by Rei_Ayanami; 06/21/11 13:01.
liteEditor 0.0041 [Re: Germanunkol] #374752
06/21/11 13:00
06/21/11 13:00
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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reupdated liteEditor to 0.0041

Last edited by TechMuc; 06/21/11 15:49.
Re: liteEditor 0.0041 [Re: TechMuc] #374982
06/22/11 22:43
06/22/11 22:43
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Love the extended Autocomplete^^
Picture

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: liteEditor 0.0041 [Re: Rackscha] #377915
07/17/11 22:52
07/17/11 22:52
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Support for GCC (and almost any other compiler, which can be called via command line) implemented..

http://www.dev-software.com/public/GCC_controller.swf

Re: liteEditor 0.0041 [Re: TechMuc] #377916
07/17/11 23:10
07/17/11 23:10
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Great work laugh
i'll test it


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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