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Project WIP 01 #370897
05/16/11 16:37
05/16/11 16:37
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
User
snake67  Offline OP
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi

It has been a long time since i posted some stuff. So here is a small video of my never ending project. I had to rewrite almost everything in my code due to change to A8 with PhysX. The characters are controlled by PhysX too. I wrote all the code like movement, weapons, pathfinding and ai myself. The only part i included is shade-c.
[video:youtube]http://www.youtube.com/watch?v=hrHxs3satm0[/video]

Re: Project WIP 01 [Re: snake67] #370903
05/16/11 17:30
05/16/11 17:30
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,377
Caucasus
Looks good and solid, but it reminds me too much of Gamecreator. BTW what pathfinding you use for this project?


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Re: Project WIP 01 [Re: 3run] #370918
05/16/11 18:23
05/16/11 18:23
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
User
snake67  Offline OP
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi

I use an own A*like implementation with waypoints just placed in WED. The green pyramides are the waypoints. The yellow path is used for patroling.



Re: Project WIP 01 [Re: snake67] #370924
05/16/11 18:53
05/16/11 18:53
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Sounds good, I hope some day you could make a contribution from it.

EDIT: one more question, do you use any obstacle avoidance?

Last edited by 3run; 05/18/11 12:45.

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