Hi,

(1) camera that follows player can be done this way :
Code:
assume variable player is the pointer to the player entity ...
... if you move the code in the players action you can replace "player" by "my"


#define CAM_DISTANCE 200 		// distance to player
VECTOR v;				// helper variable for vector

vec_set(camera.x,player.x);		// camera on players position
vec_set(camera.pan,player.pan);		// look same direction as player
vec_for_angle(v, camera.pan);		// get the vector for the direction
vec_normalize(v,CAM_DISTANCE);		// set lenght of vector to distance of camera to player
vec_sub(camera.x,v);			// subtract vector from camera position (= move backwards)



(2)
Have a look into the online manual section Precompiler->#define; PRAGMA_PATH is explained there.
You can also use add_folder(). (necessary if you want to have a directory structure also in the published game)

(3)
Have a look here fore menues LBGUI

(4)
Full screen :
video_screen = 1;