Schubido, your camera code is unnecessarily complex and difficult to accurately adjust. Here's a better alternative:

Code:
vec_set( camera.x, vector(-100,0,50) ); // change this number to move camera relative to player
vec_rotate( camera.x, player.pan );
vec_add( camera.x, player.x );
vec_set( camera.pan, player.pan );



Also Jake, you can change the video mode at any time during your game by using the video_switch() function.

Last edited by Redeemer; 05/18/11 01:40. Reason: Added one extra line of code to camera snippet

Eats commas for breakfast.

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