Schubido, your camera code is unnecessarily complex and difficult to accurately adjust. Here's a better alternative:
Code:
vec_set( camera.x, vector(-100,0,50) ); // change this number to move camera relative to player
vec_rotate( camera.x, player.pan );
vec_add( camera.x, player.x );
vec_set( camera.pan, player.pan );
Also Jake, you can change the video mode at any time during your game by using the video_switch() function.
Last edited by Redeemer; 05/18/1101:40. Reason: Added one extra line of code to camera snippet