var switch_player; if(camera.tilt < 10 && camera.tilt > -10) { switch_player = 1; } else { switch_player = 0; } player_movement.x = 8 * (key_w) * time_step; player_movement.y = 6 * (key_a - key_d) * time_step; player_movement.z = switch_player * player_movement.x * camera.tilt * 0.2 * time_step;
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