I've just skimmed the new sections of the manual regarding 3D. The engine uses the Milkshape format, and it requires a simple hidden scene geometry model in 3DS format. This is used to define walk-planes, blocked areas, waypoints, lights, and cameras.
Using 3D also eliminates the old hardware compatibility mode, but the minimum card required is a TNT2, so I don't think that's any big deal even for adventure gamers.
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And your very original game OrangeBrat is it progressing ?
Slowly and in semi-limbo. I'm ping ponging between 3DGS and WME..this new update is enticing.