Eventually depends on the complexity of the shaders you are using. The forward lighting shaders you find on the wiki are the hell if you use them extensively. There is no nativ deferred lighting support in GS.
Re: SamaGames looking for team members
[Re: Hummel]
#374506 06/19/1115:0206/19/1115:02
as far as i know, the current example shaders are nice to have, but their performance is..not so good.
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