So what is your point? That Sama should use Unity? Or UDK?

As a Gamestudio user developing a game (between studying at university) that has consumed no more than a few days of shader programming over 8 months of game development (and I don't mean a few days of cumulative hours, I mean a few days during which I spent some time on shaders), I don't see why you're talking about platform portability and speedy development.

Next time you tell me I missed your point, please follow that up with a summary of what your point actually is. It'd make things easier for both of us.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!