@Roc: I don't know how good that exporter will be for you. It was made with an old old version of the format and they said it won't open in MAX but works perfectly for WME. It exports geometry, lights, and cameras. It probably doesn't export textures/UVs since WME would have no use for them, but you can try it out and see if it'll work out.

@nuclear: It's primarily a point & click adventure game engine. The direct control is there, in engine, now but it is still a little rough. It's character relative(ala Resident Evil), but it can probably be scripted into camera relative, too. There's a quick and dirty demo using it(which I don't think comes with it..it's a separate download on the forum) doesn't have any kind of collision, so Molly gets stuck on the crates. I'm sure it can be scripted, and maybe I'll suggest they implement a simple glide feature.

Yeah, you can probably do a Resident Evil with it, but good luck in scripting even zombie AI in it. To my knowledge, no one is attempting anything like that since adventure developers are involved with it. You can kill the player, you just have to script it. Also, you can do 1st person or 3rd person style adventures.

There are a few examples of direct controlled adventures..Grim Fandango, and Escape from Monkey Island being two of the best known examples. Technically, the Resident Evil games are action adventure, but it's a somewhat close cousin and there are plenty of mainstream games that use adventure elements throughout(even HL2 has a few).

If you don't know what an adventure game(really is), then check out some sites:

http://www.justadventure.com/
http://www.adventuregamers.com/
http://www.gameboomers.com/
http://www.adventuredevelopers.com/


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