New minor update to 1.5.2:
http://forum.dead-code.org/index.php?topic=1196Quote:
* The Game.AddResponse*() methods now accept an optional font filename to be used for a given response.
* WME now automatically uses speech sounds if their filename matches the string table ID of a given speech line, no need to explicitly reference speech files in scripts. New Game.AddSpeechDir() and Game.RemoveSpeechDir() for setting directories to look for speech files in.
* Improvements to the plugins API; New IWmeSubFrame class which allows plugins to modify sprites on pixel level. New methods for creating scripting objects from within plugins and for easier setting value properties.
* BUGFIX: Crash on exit when using custom TTF fonts.
* Many, many mistakes in the documentation have been fixed (thanks to odnorf).
* New sample plugin demonstrating pixel operations on subframes (wme_sample_pixel.dll).
* New project demonstrating the snow and pixel plugins usage (wme_plugins_demo).