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Changes in WME 1.6 beta 3 (Apr 17, 2006)
* new particle generator system; see the "Particle effects" chapter in the documentation for more details * new "wme_particles" demo project with several predefined particle effects * new BlendMode attribute for actors, entities and particle emitters, which allows you to set the drawing more (normal, additive blending, subtractive blending) * all inventory items are now accessible using the new Game.TotalNumItems attribute and Game.QueryItem() method * new Game.SmartItemCursor property to only highlight the mouse pointer with selected item if the object can handle the item * BUGFIX: Inventory items animations didn't work correctly after saving game and loading it after restarting Windows * BUGFIX: PlayTheora() method ignored the Scale after restarting video playback * BUGFIX: 3D actors with multiple X models weren't properly restored when loading a saved game * BUGFIX: 3D actors' direction/angle became broken after using the keyboard rotation * BUGFIX: Item.GetHoverSprite() and Item.GetSprite() methods were broken * BUGFIX: The PlayAnimAsync() method for 3D actors didn't always work properly * BUGFIX: WME should now remember previously selected device on dual-screen systems (needs to be confirmed by dual-screen users)
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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