There's a new game being developed called Chess-Worlds. The creative use of alpha blending and light and shadows is pretty amazing, and it makes a normally static 2D background come alive. Check out each of the one room tech demos below.

Demo 1: http://www.schach-welten.de/download/techdemo_1.zip
Demo 2: http://www.schach-welten.de/download/techdemo_2.zip
Site: http://www.schach-welten.de/

New small update to WME was released:

Quote:


WME 1.7.1 (February 11th, 2007) - maintenance release






* New scripting methods for iterating free scene nodes (Scene.GetFreeNode(), Scene.NumFreeNodes).
* New scripting methods for dynamic creation/modification of region entities (Entity.CreateRegion(), Entity.DeleteRegion(), Entity.Region, Region.AddPoint(), Region.InsertPoint(), Region.SetPoint(), Region.GetPoint(), Region.NumPoints).
* Sprite attachments. It is now possible to attach an entity to other entity or actor. This is primarily intended for creating simple "blob" shadows for 2D actors. New methods and attributes: Actor.AddAttachment(), Actor.RemoveAttachment(), Actor.GetAttachment(), Actor.NumAttachments.
* New Game.SuppressScriptErrors attribute which suppresses the "Script runtime error" messages on screen.
* It is now possible to block-select multiple lines in String Table Manages using Shift+Click and deselect using Ctrl+Shift+Click.
* Debugging console now allows you to add "watches", i.e. to only monitor selected variables.
* Debugging console now allows you to inspect properties of native game objects.
* 3D actors now use the idle animation for talking if the specified talk animation doesn't exist.
* FIX: Crash analysis tool was broken in version 1.7.
* FIX: Memory leak when loading .X models.
* FIX: Crash when saving game on secondary monitor with save thumbnails enabled.






My User Contributions master list - my initial post links are down but scroll down page to find list to active links