Another new one: Quote:
WME 1.7.2 (March 11th, 2007)
* WME now comes bundled with a customized SciTE editor for script and definition files editing. * New WME Integrator tool for for integrating WME with external script editors (supported editors: SciTE, UltraEdit, PSPad). * New script methods for dynamic creation/deletion of scene layers: Scene.AddLayer(), Scene.InsertLayer(), Scene.DeleteLayer(). * New script methods for dynamic scene nodes creation/deletion: Layer.AddEntity(), Layer.InsertEntity(), Layer.DeleteEntity(), Layer.AddRegion(), Layer.Insert.Region(), Layer.DeleteRegion(). Layer.Width and Layer.Height properties are no longer read-only and can be changed at runtime. * It's now possible to set ambient light color in SceneEdit (only affects 3D characters). It can also be changed programmatically using the Scene.AmbientLightColor property. * New Window.Transparent property for making "click-through" windows. * New project directory in ProjectMan now defaults to "My Documents" instead of "Program Files" to be more Vista-friendly. * FIX: Some .geometry files weren't properly loaded. * FIX: Plugin selection window in ProjectMan was broken. * FIX: Setting package priority now also affects game being run from ProjectMan, not only compiled game. * FIX: Obect.SetFont(null) now removes the assigned font and no longer attempts to load a file called 'null'.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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