Next update up:

Quote:


WME 1.7.3 (June 2nd, 2007)





* New methods Scene.EnableFog() and Scene.DisableFog() for enabling fog for 3D characters.
* SceneEdit now displays the hot-spot placement for entities to provide a better visual clue.
* Tweaked handling of 3D geometry for scenes with a custom viewport.
* WME Integrator can now generate GeSHi PHP script.
* Removed the troubleshooting options from the startup dialog.
* Several documentation fixes.
* FIX: StickToRegion() method remained active even after changing into another scene.
* FIX: Volume setting for theora playback. Game.PlayTheora() uses global SFX volume, Entity.PlayTheora() inherits volume of its parent entity.
* FIX: Memory leak in String.Split().
* FIX: Changing script order in ProjectMan didn't work correctly.
* FIX: Sprite.AddFrame() was broken.
* FIX: Alpha color for entity containers didn't always work correctly.




http://forum.dead-code.org/index.php?topic=1893.0


My User Contributions master list - my initial post links are down but scroll down page to find list to active links