Next update up: Quote:
WME 1.7.3 (June 2nd, 2007)
* New methods Scene.EnableFog() and Scene.DisableFog() for enabling fog for 3D characters. * SceneEdit now displays the hot-spot placement for entities to provide a better visual clue. * Tweaked handling of 3D geometry for scenes with a custom viewport. * WME Integrator can now generate GeSHi PHP script. * Removed the troubleshooting options from the startup dialog. * Several documentation fixes. * FIX: StickToRegion() method remained active even after changing into another scene. * FIX: Volume setting for theora playback. Game.PlayTheora() uses global SFX volume, Entity.PlayTheora() inherits volume of its parent entity. * FIX: Memory leak in String.Split(). * FIX: Changing script order in ProjectMan didn't work correctly. * FIX: Sprite.AddFrame() was broken. * FIX: Alpha color for entity containers didn't always work correctly.
http://forum.dead-code.org/index.php?topic=1893.0
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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