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Re: PalmBay
[Re: HeelX]
#372561
06/02/11 12:21
06/02/11 12:21
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
OP
Serious User
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OP
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Thanks for your suggests, I really appreciate them. I've been working on this for one week in my free time, but I want to achieve the best result in the time I have. About stencil-blurred shadows, I'm using the minimum blur value, but as trees use transparency channel they can't cast a shadow, but enemies, rocks... are casting shadows. About using just decal shadows, I don't get the point why to do that? About SSAO, I don't know if I have to do something special for transparent parts, if yes, that would be a lot of work and I don't have enough time. After playing with HDR and Fog I achieved this result, what do you think? (right click->open in new tab to see at full size) ![](http://img171.imageshack.us/img171/1601/acknex2011060214124053.jpg)
Last edited by painkiller; 06/02/11 12:27.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: PalmBay
[Re: painkiller]
#372562
06/02/11 12:57
06/02/11 12:57
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Looks much better! I like it ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) But PSSM shadows are a MUST HAVE for this scene. Please try to get them running, maybe add an option to enable/disable them for people with slow machines. But I think with PSSM shadows it will look 50% better ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) (but it's already VERY COOL!!!)
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: PalmBay
[Re: 3run]
#372568
06/02/11 14:02
06/02/11 14:02
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Btw. do you have shorelines for the sea?
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: PalmBay
[Re: Dark_samurai]
#372569
06/02/11 14:17
06/02/11 14:17
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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doubt it has shorelines, though i did see a shoreline entity in the level when i looked at it so maybe hes using that ? i suggested decal shadows because the previous shots really needed something to break the emptiness of the scene, this newer shot wouldnt need it however better but i think the fog start should be closer. i think we should be able to see the slight fade of fog on those distant object bt be careful with it though i dont think theres much more you can do to have this looking better outside the use of shaders, normalmapping and shadows, for now its looks pretty good [EDIT] btw, changing the theme of the level to say something more gloomy, like with an overcast sky, would result in you getting away without shadows ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif)
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Re: PalmBay
[Re: darkinferno]
#372570
06/02/11 14:36
06/02/11 14:36
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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This is MUCH better, in fact it's starting to look quite good! Add some nice shadows and it will be perfect. ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) I also suggest that you let users with weaker hardware turn down the effects with a few button presses. All the effects should default ON, though. EDIT: These screens look nice, but I also implore you to write a good, smooth player movement script to go with it. ALL movements -- including the movements of the gun -- should be realistic, smooth, and well animated to give the best effect.
Last edited by Redeemer; 06/02/11 14:39.
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