Thank you JCL,
hmm...now i confused... you say that the player frame has no influence on shadow size, but please wach my video what hapens after attack frames:
http://www.youtube.com/watch?v=ceGKthR_rWQ

This is reason why i still use old version where sprite shadow a whole time keep his original size. About another problem i still believe that customers who use the decal shadows really need option where they can set the scale x/y of shadow sprite at the beginning of action, especially for c-script user, where i guess is not possible to call another shadow sprite by entity like in lite-c. Not exactly a fun job to make shadow sprites for 20-30 entity smile .

Now my big problem is (if i want use new A8 version), why my shadow change size if i play frames where i want use flying shild or another animation where some parts of the mesh (or one bone point) need travel a little further from the model origin. How i can keep original shadow scale for all frames?


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