Quote:

you know that the 3dgs performance with a whole level normal mapped is quite low? at the moment doom 3 is faster!




If you're referring to my pre beta technical demo (posted in Showcase I and User COntributions), the slow speed was from a separate mistake that I made. I used very large textures, which were then combined with both specular maps and normal maps of the same size. Not to mention that I overkilled it, making all textures normal mapped. This just drains the video memory.

With proper optimization, you won't notice too much of a difference in framerate between our normal mapping and Doom3's. (Although ours still isn't quite as perfected as Doom's)


--Eric