Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
4 registered members (TipmyPip, AndrewAMD, dBc, clonman), 18,643 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: 2D Shadows [Re: WretchedSid] #372745
06/03/11 22:13
06/03/11 22:13
Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67"...
hopfel Offline OP
User
hopfel  Offline OP
User

Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67"...
I saw sys_malloc neither in your tutorial nor in the GS workshops.
To be exact, I saw them the first time I worked with my own structs.
Srsly, what basics are that hidden? xD


Hilf mir, dir zu helfen!
Re: 2D Shadows [Re: WretchedSid] #372746
06/03/11 22:15
06/03/11 22:15
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
'basics' is a relative term, Sid. I dont think that runtime memo alloc stuff necessarily belongs to the 'GS-basic', especially to 4 years old GS-basics-knowledge.

Page 2 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1