I'm adding the guard model to my terrain in WED. I position it where I want it, then when I run the level it always seems to be somewhere else. It's almost like my vectors are different at runtime.

If I try
Code:
ent_create("guard_mdl",vector(1590,740, 70),NULL);

it says it can't open the model, even though it is in the same folder as my project.

Doesn't seem like adding a model to a terrain should be this difficult.


"To one who has faith, no explanation is necessary. To one without faith, no explanation is possible." - St. Thomas Aquinas