Since this question was never answered in the other thread, I'm asking again:

I can understand requiring a new level_load to keep everything in sync, but when dplay_entrate = -1, and we're doing all updates manually through send_data, it'd be really nice if we could set a variable so that session_ functions didn't clear out the level.

It's getting really annoying to use level_load(NULL) all the time when I really don't have anything to load, and having all my entities removed from the level when it really doesn't seem like it should be necessary.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!