Yeah, if I put my.STATE =1; there....nothing changes...still runs the jump animation one time and then I can't do anything else....all animations stop completely. It won't even go back to the "stand" animation (which is my.STATE 2). The level doesn't seem to lock up...but the player does.
"To one who has faith, no explanation is necessary. To one without faith, no explanation is possible." - St. Thomas Aquinas
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