function Mouse3D(){
VECTOR vector1;
VECTOR vector2;
vector1.x = mouse_pos.x;
vector1.y = mouse_pos.y;
vector1.z = 5;
vector2.x = mouse_pos.x;
vector2.y = mouse_pos.y;
vector2.z = 5000;
vec_for_screen(vector1, camera);
vec_for_screen(vector2, camera);
if(c_trace (vector1, vector2,IGNORE_PASSABLE))
{
//Something hit...
}
}