Use on_u instead of key_u...

Or if you really want key_u:
Code:
var soundhandle = 0;

SOUND* hits_snd = "mix1.wav";
{
   if (key_u ==1 && !soundhandle)
   soundhandle = snd_play(hits_snd,100,0);				
}



Last edited by Widi; 06/10/11 22:15.