Hello,

I have a kinematic physX entity that seems to not use collision detection.
It has to move on entities that can form a slope, but it moves through them.
I use pXent_move for movement and pXent_rotate for the rotation.
The moving entity is a PH_RIGID with a PH_CAPSULE hull, and the NX_BF_KINEMATIC flag turned on.
the static entities are also registered, as PH_STATIC with a PH_POLY hull.

using a PH_CHAR mode is also not an option, as I would like to toggle the NX_BF_KINEMATIC flag sometimes.
This is to switch between pure physics and a controlled character.

does anybody have a clue, or a working example?
I can post code, but maybe one has a solution already.

[edit]

3Run seemed to have a similar question before,
so I better read that topic.

Last edited by Roel; 06/11/11 20:15.

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