I changed it like Roel sujested, but nothing happens, just like before... is the mistake somewhere else?
BMAP* crosshair_pcx = "crosshair.pcx";
STRING* str_selected_weapon = "selected weapon:";
STRING* str_selected_number = "1";
var v_health = 100; //set Health to 100
var v_selected_wpn = 0; // weapon 1 selected
function switch_weapons()
{
v_selected_wpn += 1;
v_selected_wpn %= 2;
if (v_selected_wpn == 1)
{
STRING* str_selected_number = "2";
}
if (v_selected_wpn == 0)
{
STRING* str_selected_number = "1";
}
}
TEXT* t_selected_weapon =
{
pos_x = 0;
pos_y = 0;
layer = 1;
string (str_selected_weapon);
string (str_selected_number);
flags = SHOW;
}
function main()
{
video_screen = 1; //fullscreen
video_mode = 8; // 1024*764
level_load("Puschel.wmb");
mouse_mode = 1;
mouse_map = crosshair_pcx;
on_q = switch_weapons;
while(1)
{
mouse_pos.x = screen_size.x /2 -bmap_width(crosshair_pcx)/2;// place crosshair in centre
mouse_pos.y = screen_size.y /2 -bmap_height(crosshair_pcx)/2;// place crosshair in centre
wait (1);
}
mouse_spot.x = bmap_width(crosshair_pcx)/2;//set mouse pointer hotspot in middle
mouse_spot.y = bmap_height(crosshair_pcx)/2;//set mouse pointer hotspot in middle
}