hi everybody, i am working on a standard ACT game.
but i got some problems on the chara's moving,
when the player Glides along the ground especially a terrain ,
the player "shakes" up and down quickly.

i guess the resaon is my gravity codes,but not sure
my gravity code :

Code:
function gravity_handle()
{
	static var fall_speed=0;

	VECTOR temp3;
	var current_height=0;
	vec_set(temp3.x, my.x);
	temp3.z -= 1000;
	
	if( c_trace(my.x, temp3.x,  IGNORE_PASSABLE  )>0)
	{
		current_height =my.z-player_body_height- target.z;
	}
	if(current_height <1*0.8) 
	{
		fall_speed= 4*time_step;
	}
	else
	{
		if(current_height >= 1 ) 
		{
			fall_speed -=15*time_step;
		}
		else 
		{
			fall_speed =0; // 
		}
	}
	c_move(me,NULL,vector(0,0,fall_speed),IGNORE_PASSABLE);
}



i invoke this function per frame in the player's action.
thanx in advance.~~~~


and the map which i use is from the rpg template.


Last edited by JustSid; 06/12/11 11:20.

Full of my eyes are class struggles.....