I have tried the example for pXent_move, that is in the manual.
the Kinematic flag still seems to do no collission detection.
link to manual
When I change:
pXent_move(actor,actor.skill4,NULL);

into
pXent_move(actor,actor.skill4,vector(0,0,-1));

the entity goes straight trough the terrain.


Is this a bug?

Last edited by Roel; 06/13/11 10:41.

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