hm strange, try to modfiy it this way:
Click to reveal..
pass two
{
CULLMODE=CW;
vertexShaderConstant[0] = <matWorldViewProj>;
vertexShaderConstant[16] = <vecSkill41.y/20.>;

VertexShader = asm
{
vs_1_0
dcl_position v0
dcl_normal v3
dcl_texcoord v7
mov r0,v0
mul r1,c16.x,v3
// Scale the normal
add r0.xyz,r0.xyz,r1.xyz
m4x4 oPos,r0,c0
// Transorm position to clip space
mov oD0, c0
mov r0,c0
};

PixelShader = null;
}