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sky block #37416
12/05/04 12:33
12/05/04 12:33
Joined: Jun 2003
Posts: 261
Broken Arrow ,OK
BERG Offline OP
Member
BERG  Offline OP
Member

Joined: Jun 2003
Posts: 261
Broken Arrow ,OK
when i downloaded the 6.31 engine, i wanted to know what the difference was, so i made a level with just a ball in it and a skyblock. then i saw a texture called "sky_gorge", and tried it out. it was awesome! it looked really cool and seamless! BUT THEN HERE COMES THE BAD NEWS: I gave the level a script, and the effect is gone! now its just a floating "sky" just like in the old engine. how do i return it to the way it was before i added the script?


please help, Alex

Re: sky block [Re: BERG] #37417
12/05/04 17:32
12/05/04 17:32
Joined: Nov 2003
Posts: 1,267
ef
C
Christoph_B Offline
Serious User
Christoph_B  Offline
Serious User
C

Joined: Nov 2003
Posts: 1,267
ef
write this in your script:

Code:
 

sky skycube
{
type = <sky_gorge.tga>;
flags = cube,visible;
layer = 1;
}



instead of:


Code:
  

sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
type = <horizon.pcx>;
tilt = -10;
flags = scene,overlay,visible;
layer = 3;
}



Last edited by CHB2; 12/05/04 17:34.

sef
Re: sky block [Re: Christoph_B] #37418
12/07/04 14:00
12/07/04 14:00
Joined: Jun 2003
Posts: 261
Broken Arrow ,OK
BERG Offline OP
Member
BERG  Offline OP
Member

Joined: Jun 2003
Posts: 261
Broken Arrow ,OK
thanx! it actually turned out to be a tech problem: i loaded the update again and the sky cube thing works now

thanks for ur help!

Alex


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