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Bikini Girl Model Conversion #374157
06/15/11 23:38
06/15/11 23:38
Joined: Feb 2007
Posts: 146
UK
robertbruce Offline OP
Member
robertbruce  Offline OP
Member

Joined: Feb 2007
Posts: 146
UK
Hello,

Don't usually have difficulty converting direct x models to mdl but these ones seem to come out with texture problems. I use fragmotion exported to mdl. 32bit, etc

Original Model in Fragmotion


Model in MED after exporting


I have several models that do the same. Any ideas how I can keep the same quality? I've also tried importing directly into MED and also using Milkshape.

Would appreciate any help.

best regards,

Rob

Re: Bikini Girl Model Conversion [Re: robertbruce] #374158
06/15/11 23:49
06/15/11 23:49
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
it has nothing to do with your texture. your vertices arent being imported welded together.

Re: Bikini Girl Model Conversion [Re: lostclimate] #374163
06/16/11 00:30
06/16/11 00:30
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
MED -> select all -> merge

Re: Bikini Girl Model Conversion [Re: Hummel] #374192
06/16/11 11:50
06/16/11 11:50
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,377
Caucasus
Second picture you've showed us is result of exporting model directly from fragMOTION into MED. But if you export it from fragMOTION into Milkshape and then from it into Milkshape ASCCII (.txt file) and then import result in MED, model will be OK.


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Re: Bikini Girl Model Conversion [Re: 3run] #374262
06/16/11 20:19
06/16/11 20:19
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
Most important is to understand why it looks like this. As pointed out, vertices that share the same position but hold a different face are not welded together. The lightning is calculated individually per vertex group. By merging you replace all vertices that share the same position by one vertex, and this the model becomes one group of vertices. Then the algorithm to calculate smooth lightning can do its job properly laugh.


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Re: Bikini Girl Model Conversion [Re: robertbruce] #374355
06/17/11 22:02
06/17/11 22:02
Joined: Feb 2007
Posts: 146
UK
robertbruce Offline OP
Member
robertbruce  Offline OP
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Joined: Feb 2007
Posts: 146
UK
Thanks to you all for your replies.

I tried the Fragmotion > Milkshape > AscII conversion. Worked well but yielded an mdl over 50mb.

Also tried welding the vertices in Fragmotion then converting to mdl. This worked quite well and the results are much better.

Thanks again for the explanations.

best regards,

Rob

Re: Bikini Girl Model Conversion [Re: robertbruce] #374424
06/18/11 15:36
06/18/11 15:36
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
To reduce size of the models just use internal .dds textures (you can find it in the same folder with ".x" file). That will reduce size extremely.


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Re: Bikini Girl Model Conversion [Re: 3run] #374425
06/18/11 15:42
06/18/11 15:42
Joined: May 2008
Posts: 257
D
djfeeler Offline
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djfeeler  Offline
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D

Joined: May 2008
Posts: 257
Try convert in fbx.

Re: Bikini Girl Model Conversion [Re: djfeeler] #374448
06/18/11 18:40
06/18/11 18:40
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,377
Caucasus
There is no sense to convert ".x" file into FBX and then into ".mdl".


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