WED needs to know in which folder it shall look for the models.
In WED there is a list at the left side with 3 registers, one is called presets:
in the manual --> WED --> Presets window -->
"Add Path Adds a new folder to the folder path. Subseqently, sound and entity files from that folder are available in the Add Object menu. The new folder is stored in a PATH statement in the WDL project file. This way the engine also gets access to the folder when running the script. A .c script must be set up in Map Properties for adding a folder."
Hope this helps.
What I dont get is what .c script do I need in place. I get a choice of:
flythrough
lite_c project
Template_project
Empty Scriopt
I see the above with tick boxes beside them when I go to map proptertise new script.
I see the paths in presets...I guess thats why I dont see models as its pointing....to the wrong path?