Hm, so the textures are loaded on the server, but not into video memory?

Our serer and client folders are the same, we're using the same binary with different startup command line options, and since the files are all in .wrs archives the files are all automatically loaded. But we could make the server only call mdls ending in "_srv.mdl", and not assign any skins to those models in the first place...

I don't like the fact that this way we'll have to ship all models twice.

But I guess we'll have to try...


~"I never let school interfere with my education"~
-Mark Twain